Four Nintendos
Offline 47.12.13.134:28016 checked 39d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 53/ 500
- 2 131/ 100
- 3 47/ 225
- 4 54/ 700
- 5 8/ 200
- 6 8/ 1000
Quick answers
from the figures on this pageServer
Is Four Nintendos online, and how reliable is it?
Four Nintendos is not online right now, and 39 days 7 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 15 September 2026.
Which version of Rust does Four Nintendos run?
On Windows, Four Nintendos runs Rust network protocol 2633 and build 163794. Joining needs the same protocol on your side, and Steam handles that update.
Where is Four Nintendos located?
No region tag comes from Four Nintendos. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 47.12.13.134:28016.
Tags
Which Rust Dashboard lists and filters include Four Nintendos?
The Rust Dashboard lists that carry Four Nintendos are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Four Nintendos mean?
The game's server browser reads these tags from Four Nintendos: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): This one runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Four Nintendos?
The last sighting of Four Nintendos was 39 days 7 hours ago; it is offline right now.
How does Four Nintendos rank against other Rust servers?
Player hours over seven days put Four Nintendos at #15,490, in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Four Nintendos?
The record holds too few of Four Nintendos's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days 4 hours ago the current world was made.
Rules
What are the rules and settings on Four Nintendos?
You will not find a gather rate in the name of Four Nintendos. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Four Nintendos run?
The game generates the procedural map on Four Nintendos, size 4,500 with seed 6738. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Four Nintendos?
The console in Rust opens with F1, and client.connect 47.12.13.134:28016 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.