Rust Dashboard96,135 playing

test_server

Offline 46.63.106.19:28015 checked 26d ago

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#14,212

top 60%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
    825/ 850
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
    50/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
    123/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
    485/ 575
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
    310/ 350
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
    218/ 325

Quick answers

from the figures on this page

Server

Is test_server online, and how reliable is it?

We last saw test_server 26 days 6 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.

Which version of Rust does test_server run?

On Windows, test_server runs Rust network protocol 2634 and build 166465. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is test_server located?

No region is published by test_server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 46.63.106.19:28015 is where it lives.

Lists

Which Rust Dashboard lists and filters include test_server?

You'll find test_server on these themed lists at Rust Dashboard: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on test_server mean?

The game's server browser reads these tags from test_server: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166465 (Build): This one runs game build 166465; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is test_server?

At the moment test_server is offline; it last showed 26 days 6 hours ago.

How does test_server rank against other Rust servers?

Player hours over seven days put test_server at #14,212, in the top 60% of all ranked servers.

Wipe schedule

What is the wipe schedule on test_server?

The record holds too few of test_server's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 8 hours ago.

Rules

What are the rules and settings on test_server?

The name of test_server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does test_server run?

The game generates the map on test_server, which is procedural.

How to join

How do I join test_server?

The console in Rust opens with F1, and client.connect 46.63.106.19:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166465
Build This one runs game build 166465.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.