Server_217_DevBlog
Offline 46.33.11.154:28015 checked 3d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 61/ 500
- 2 126/ 100
- 3 57/ 225
- 4 53/ 700
- 5 17/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageServer
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is not online right now, and 3 days 2 hours have passed since we last saw it. The last 2 full days show 0% uptime, with 0 hours up out of 48. Our records for it start on 25 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Server_217_DevBlog run?
Server_217_DevBlog runs Rust network protocol 2183, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_217_DevBlog located?
No region tag comes from Server_217_DevBlog. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 46.33.11.154:28015.
Lists
Which Rust Dashboard lists and filters include Server_217_DevBlog?
The Rust Dashboard lists that carry Server_217_DevBlog are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): This server runs Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings; the listing is Modded; h5e7466bf (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags from Server_217_DevBlog as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Server_217_DevBlog?
At the moment Server_217_DevBlog is offline; it last showed 3 days 2 hours ago. Its average over the last seven days comes to 0 players.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,344 on the last seven days of player hours, Server_217_DevBlog is in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 3 days 3 hours ago.
Settings
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The group limit is not published here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Valve's VAC anti-cheat does not run here.
Which map does Server_217_DevBlog run?
The game generates the map on Server_217_DevBlog, which is procedural.
Connect
How do I join Server_217_DevBlog?
The console in Rust opens with F1, and client.connect 46.33.11.154:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.