dill.moe
Offline 46.225.82.121:28015 checked 41d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
no region published
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 388/ 450
- 2 240/ 250
- 3 87/ 350
- 4 100/ 400
- 5 37/ 200
- 6 80/ 100
Quick answers
from the figures on this pageAbout
Is dill.moe online, and how reliable is it?
We last saw dill.moe 41 days 23 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does dill.moe run?
dill.moe runs Rust network protocol 2633 and build 163794, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is dill.moe located?
No region is published by dill.moe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 46.225.82.121:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include dill.moe?
You'll find dill.moe on these themed lists at Rust Dashboard: Best Rust community servers and Vanilla Rust servers. You'll find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on dill.moe mean?
These are the tags dill.moe publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp350 (Max players): 350 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): This one runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is dill.moe?
The last sighting of dill.moe was 41 days 23 hours ago; it is offline right now.
How does dill.moe rank against other Rust servers?
Player hours over seven days put dill.moe at #15,481, in the top – of all ranked servers.
Reset times
What is the wipe schedule on dill.moe?
The next wipe for dill.moe is an estimate taken from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 46 days 7 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on dill.moe?
You will not find a gather rate in the name of dill.moe. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.
Which map does dill.moe run?
A procedural map of size 4,500 with seed 664811957 is what dill.moe runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join dill.moe?
Type client.connect 46.225.82.121:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.