Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71% · #2569 in EU
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC44d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 133/ 100
- 2 156/ 225
- 3 64/ 700
- 4 188/ 700
- 5 348/ 350
- 6 19/ 1000
Quick answers
from the figures on this pageAbout
Is S RUST #0 [TEST] online, and how reliable is it?
We last saw S RUST #0 [TEST] 16 days 9 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does S RUST #0 [TEST] run?
On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. You need the same protocol as the server to join. Steam updates your game for you.
Where is S RUST #0 [TEST] located?
In Europe, S RUST #0 [TEST] lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 46.174.54.83:20520.
Lists
Which Rust Dashboard lists and filters include S RUST #0 [TEST]?
These Rust Dashboard lists include S RUST #0 [TEST]: Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Who runs S RUST #0 [TEST]?
The same operator most likely runs S RUST #0 [TEST] and 2 other servers we track, since all of them publish a srust.io hostname.
What do the server tags on S RUST #0 [TEST] mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe from S RUST #0 [TEST] as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is S RUST #0 [TEST]?
The last sighting of S RUST #0 [TEST] was 16 days 9 hours ago; it is offline right now.
How does S RUST #0 [TEST] rank against other Rust servers?
Player hours over seven days put S RUST #0 [TEST] at #15,382 overall and #2,569 in Europe, in the top 71% of all ranked servers.
Wipe days
What does wipe day look like on S RUST #0 [TEST]?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 50% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on S RUST #0 [TEST]?
No next wipe can be predicted for S RUST #0 [TEST], because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 23 days 17 hours ago.
Map and rules
What are the rules and settings on S RUST #0 [TEST]?
You will not find a gather rate in the name of S RUST #0 [TEST]. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does S RUST #0 [TEST] run?
A procedural map of size 3,500 with seed 210551 is what S RUST #0 [TEST] runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join S RUST #0 [TEST]?
The console in Rust opens with F1, and client.connect 46.174.54.83:20520 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://srust.io.
