[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 2h ago
Players now
Live- Full
- 7%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 11
7% full
Rank
top 11% · #966 in EU
7-day average
peak 11
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 11 | – | running | 1 |
| Thu 15 Oct, 20:32 UTC12d ago | 7 | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW27d ago | 6 | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC42d ago | 4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 126/ 700
- 2 50/ 1000
- 3 453/ 700
- 4 178/ 1000
- 5 24/ 1000
- 6 580/ 1000
Quick answers
from the figures on this pageServer details
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online, and how reliable is it?
Players can join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: it is online. Its reported uptime points to a restart roughly 13 hours ago. It was online 99% of the last 7 full days, which is 166 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
On Linux, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] located?
In Europe, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 46.174.54.159:28015 is where it lives.
Does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run smoothly?
Across the last 48 hours the average was 147 fps, with a floor of 112. Buildings, deployables and everything else added up to a peak of 84,076 entities. At its highest, it took 3,724 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
These Rust Dashboard lists include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
These are the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp75 (Max players): The server has 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
5 players are playing on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] right now, out of 75 slots. Over seven days the mean is 2 players and the peak is 11. Across the last 48 hours, the peak came at 09:00 UTC with an average of 6 players.
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?
Player hours over seven days put [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #2,541 overall and #966 in Europe, in the top 11% of all ranked servers.
Wipe schedule
What does wipe day look like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Its recent wipes averaged a peak of 8 players. 24 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 13 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Once a month [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 4 days 1 hours ago. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
A gather rate of 1x appears in the name of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.
Which map does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs a procedural map of size 3,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Type client.connect 46.174.54.159:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://rtsrv.gamestores.app/ is where its website lives.