Rust Dashboard89,289 playing

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 1h ago

moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 19:00Wed 17:00players each hour · 48 hours · UTC

Rank

#13,947

top 63%

7-day average

0

peak 1

Last wipe

5d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC5d ago 1 – running 0
Sat 17 Oct, 20:03 UTC10d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC12d ago 1 – 2 days 0
Wed 30 Sep, 20:44 UTC27d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3
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  5. 5
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Quick answers

from the figures on this page

Server

Is Worldwar BetBoom [dev] online, and how reliable is it?

Players can join Worldwar BetBoom [dev]: it is online. Its reported uptime points to a restart roughly 4 days 3 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 29 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Worldwar BetBoom [dev] run?

On Linux, Worldwar BetBoom [dev] runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Worldwar BetBoom [dev] located?

No region tag comes from Worldwar BetBoom [dev]. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 46.174.50.219:28015.

Does Worldwar BetBoom [dev] run smoothly?

The last 48 hours gave an average of 198 server fps, and it never went under 158. At its highest the count reached 62,611 entities: buildings, deployables and the rest. At its highest, it took 3,790 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Worldwar BetBoom [dev]?

You'll find Worldwar BetBoom [dev] on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Worldwar BetBoom [dev] mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Worldwar BetBoom [dev] as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Worldwar BetBoom [dev]?

0 players are playing on Worldwar BetBoom [dev] right now, out of 100 slots. Averaged across the last seven days: 0 players, peaking at 1.

How does Worldwar BetBoom [dev] rank against other Rust servers?

Ranked #13,947 on the last seven days of player hours, Worldwar BetBoom [dev] is in the top 63% of all ranked servers.

Reset times

What does wipe day look like on Worldwar BetBoom [dev]?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.

What is the wipe schedule on Worldwar BetBoom [dev]?

There is no next wipe to predict: Worldwar BetBoom [dev] wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 5 days 8 hours ago.

Settings

What are the rules and settings on Worldwar BetBoom [dev]?

No gather rate appears in the name of Worldwar BetBoom [dev]. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does Worldwar BetBoom [dev] run?

The game generates the procedural map on Worldwar BetBoom [dev], size 4,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.

Connect

How do I join Worldwar BetBoom [dev]?

The console in Rust opens with F1, and client.connect 46.174.50.219:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.