Rust Dashboard39,332 playing

Develop\Test

Online 46.174.49.209:28015 checked 8m ago

quad moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 03:00Wed 01:00players each hour · 48 hours · UTC

Rank

#5,501

top 25%

7-day average

0

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608003:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #344 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC26d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    0/ 99
  3. 3
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  4. 4
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    1/ 100
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Develop\Test online, and how reliable is it?

Right now Develop\Test is running. The uptime it reports puts its last restart about 10 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Develop\Test run?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Develop\Test located?

There is no region on Develop\Test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 46.174.49.209:28015.

Does Develop\Test run smoothly?

The last 48 hours gave an average of 58 server fps, and it never went under 1. At its highest the count reached 116,576 entities: buildings, deployables and the rest. It drew as much as 3,504 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Develop\Test?

You'll find Develop\Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

What do the server tags on Develop\Test mean?

These are the tags Develop\Test publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Develop\Test?

Develop\Test has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1. It was busiest at 17:00 UTC over the last 48 hours, when it averaged 1 players.

How does Develop\Test rank against other Rust servers?

Player hours over seven days put Develop\Test at #5,501, in the top 25% of all ranked servers. Among servers of the quad type, it sits at #344.

Wipe schedule

What does wipe day look like on Develop\Test?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Develop\Test?

No next wipe can be predicted for Develop\Test, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 30 hours ago.

Settings

What are the rules and settings on Develop\Test?

No gather rate appears in the name of Develop\Test. The limit is 4 players per group (quad). survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

Which map does Develop\Test run?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Develop\Test?

The console in Rust opens with F1, and client.connect 46.174.49.209:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://rust.basew.online is where its website lives.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts4
Group limit Teams top out at 4.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.