240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 13d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70% · #2571 in EU
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 18:37 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:37 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 15hThu 29 Oct, 18:37 UTC
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 15d 15hThu 12 Nov, 18:37 UTC
- 22d 15hThu 19 Nov, 18:37 UTC
- 29d 15hThu 26 Nov, 18:37 UTC
- 36d 15hThu 3 Dec, 19:00 UTCFW
- 43d 15hThu 10 Dec, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW26d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC32d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC39d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 236/ 300
- 2 15/ 250
- 3 30/ 250
- 4 45/ 100
- 5 11/ 100
- 6 21/ 100
Quick answers
from the figures on this pageAbout
Is 240_FPS [RU] online, and how reliable is it?
The server is down at the moment. Its last sighting was 13 days 11 hours ago: 240_FPS [RU]. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 15 September 2026.
Which version of Rust does 240_FPS [RU] run?
240_FPS [RU] runs Rust network protocol 2634 and build 167398, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is 240_FPS [RU] located?
The EU tag is how 240_FPS [RU] places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 46.174.48.13:28015.
Tags
Which Rust Dashboard lists and filters include 240_FPS [RU]?
These Rust Dashboard lists include 240_FPS [RU]: Best Rust community servers, Europe's Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on 240_FPS [RU] mean?
The game's server browser reads these tags from 240_FPS [RU]: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): This server runs Oxide (uMod) for plugins; EU (Europe): Europe is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is 240_FPS [RU]?
The last sighting of 240_FPS [RU] was 13 days 11 hours ago; it is offline right now.
How does 240_FPS [RU] rank against other Rust servers?
240_FPS [RU] holds #15,247 for player hours across seven days, #2,571 in Europe, in the top 70% of all ranked servers.
Reset times
What does wipe day look like on 240_FPS [RU]?
At their busiest, its recent wipes drew 3 players on average. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 4.5.
What is the wipe schedule on 240_FPS [RU]?
Too few wipes are on record for 240_FPS [RU] to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:37 UTC the next wipe is due. The world it runs now dates from 26 days 8 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on 240_FPS [RU]?
No gather rate appears in the name of 240_FPS [RU]. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. Oxide plugins run on it. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does 240_FPS [RU] run?
A procedural map of size 4,500 with seed 782583436 is what 240_FPS [RU] runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join 240_FPS [RU]?
The console in Rust opens with F1, and client.connect 46.174.48.13:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.