Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 500
- 2 122/ 100
- 3 47/ 225
- 4 42/ 700
- 5 7/ 200
- 6 5/ 1000
Quick answers
from the figures on this pageAbout
Is Server_217_DevBlog online, and how reliable is it?
We last saw Server_217_DevBlog 9 days 17 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_217_DevBlog located?
No region tag comes from Server_217_DevBlog. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 46.172.84.193:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Server_217_DevBlog?
The Rust Dashboard lists that carry Server_217_DevBlog are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs to be on the same version, protocol 2183, to get in; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): The game is changed by plugins or settings; the listing is Modded; h5e7466bf (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it from Server_217_DevBlog as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Server_217_DevBlog?
The last sighting of Server_217_DevBlog was 9 days 17 hours ago; it is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,291, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on Server_217_DevBlog?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 17 hours ago the current world was made.
Rules
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. A group limit is not listed. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The anti-cheat from Valve, VAC, is not active.
Which map does Server_217_DevBlog run?
The game generates the map on Server_217_DevBlog, which is procedural.
Join
How do I join Server_217_DevBlog?
The console in Rust opens with F1, and client.connect 46.172.84.193:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.