Rust Dashboard95,829 playing

Potterhead

Offline 46.149.81.1:28015 checked 23h ago

Players now

1of 1
Full
100%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

100% full

Sun 19:00Mon 19:00players each hour · 48 hours · UTC

Rank

#7,764

top 35%

7-day average

1

peak 1

Last wipe

2d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75119:0000:0001:0017:0018:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct13 Oct20 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:42 UTC2d ago – – running 1
Thu 22 Oct, 22:29 UTC4d ago 1 – 2.8 days 1
Thu 22 Oct, 13:53 UTC5d ago 1 – 0.4 days 0
Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
Sat 3 Oct, 10:44 UTC24d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC29d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
    829/ 850
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
    55/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
    131/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
    474/ 525
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
    291/ 350
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
    215/ 300

Quick answers

from the figures on this page

Server details

Is Potterhead online, and how reliable is it?

The server is down at the moment. Its last sighting was 23 hours ago: Potterhead. Over the last 7 full days, 12 of 168 hours were online: 7%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Potterhead run?

On Windows, Potterhead runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Potterhead located?

No region is published by Potterhead. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 46.149.81.1:28015.

Lists

Which Rust Dashboard lists and filters include Potterhead?

You'll find Potterhead on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Potterhead mean?

The game's server browser reads these tags from Potterhead: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Potterhead?

The last sighting of Potterhead was 23 hours ago; it is offline right now. Over seven days the mean is 1 players and the peak is 1. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 1 players.

How does Potterhead rank against other Rust servers?

Player hours over seven days put Potterhead at #7,764, in the top 35% of all ranked servers.

Reset times

What does wipe day look like on Potterhead?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on Potterhead?

There is no next wipe to predict: Potterhead wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 2 days ago.

Settings

What are the rules and settings on Potterhead?

No gather rate appears in the name of Potterhead. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map does Potterhead run?

The map is procedural and the game generates it on Potterhead.

How to join

How do I join Potterhead?

Type client.connect 46.149.81.1:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp1
Max players The server has 1 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.