Rust Dashboard67,519 playing

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 15m ago

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 13:00Wed 10:00players each hour · 48 hours · UTC

Rank

#15,423

top 69%

7-day average

0

peak –

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
    654/ 675
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    439/ 425
  3. 3
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
    42/ 250
  4. 4
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
    47/ 250
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
    174/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
    112/ 125

Quick answers

from the figures on this page

About

Is RUST DEV | PRIVATE | INSECURE online, and how reliable is it?

RUST DEV | PRIVATE | INSECURE is up and taking players now. The uptime it reports puts its last restart about 5 days 3 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 12 October 2026.

Which version of Rust does RUST DEV | PRIVATE | INSECURE run?

RUST DEV | PRIVATE | INSECURE runs Rust network protocol 2634 and build 167584, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RUST DEV | PRIVATE | INSECURE located?

There is no region on RUST DEV | PRIVATE | INSECURE. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 46.101.233.53:28015.

Does RUST DEV | PRIVATE | INSECURE run smoothly?

Server fps averaged 222 over the last 48 hours and never dropped below 181. Buildings, deployables and everything else added up to a peak of 2,939 entities. At its highest, it took 899 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include RUST DEV | PRIVATE | INSECURE?

These Rust Dashboard lists include RUST DEV | PRIVATE | INSECURE: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RUST DEV | PRIVATE | INSECURE mean?

The game's server browser reads these tags from RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167584 (Build): The game build is 167584; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is RUST DEV | PRIVATE | INSECURE?

As things stand, 0 players are on RUST DEV | PRIVATE | INSECURE, which holds 10 slots. The mean over seven days is 0 players.

How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?

Ranked #15,423 on the last seven days of player hours, RUST DEV | PRIVATE | INSECURE is in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on RUST DEV | PRIVATE | INSECURE?

RUST DEV | PRIVATE | INSECURE has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 22 hours ago the current world was made.

Map and rules

What are the rules and settings on RUST DEV | PRIVATE | INSECURE?

You will not find a gather rate in the name of RUST DEV | PRIVATE | INSECURE. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. Valve's VAC anti-cheat does not run here.

Which map does RUST DEV | PRIVATE | INSECURE run?

A procedural map of size 1,000 with seed 424242 is what RUST DEV | PRIVATE | INSECURE runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join RUST DEV | PRIVATE | INSECURE?

The console in Rust opens with F1, and client.connect 46.101.233.53:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players 10 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167584
Build The game build is 167584.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.