Rust Dashboard89,289 playing

JumpRust.com - Test Server

Offline EU 45.8.187.65:26666 checked 12d ago

monthly wipes vanillamoddedoxide

Players now

0of ?
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

Rank

#15,129

top 70% · #2590 in EU

7-day average

0

peak –

Last wipe

12d ago

monthly schedule

Next wipe

7d 23h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

3.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC12d ago 0 – running 1
Thu 15 Oct, 14:37 UTC13d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC20d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC21d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC27d ago 1+1 queue – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Quick answers

from the figures on this page

Server

Is JumpRust.com - Test Server online, and how reliable is it?

JumpRust.com - Test Server is not online right now, and 12 days 11 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 29 September 2026, when Rust Dashboard first saw it.

Which version of Rust does JumpRust.com - Test Server run?

On Windows, JumpRust.com - Test Server runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.

Where is JumpRust.com - Test Server located?

The EU tag is how JumpRust.com - Test Server places itself in Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 45.8.187.65:26666.

Tags

Which Rust Dashboard lists and filters include JumpRust.com - Test Server?

The Rust Dashboard lists that carry JumpRust.com - Test Server are: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do the server tags on JumpRust.com - Test Server mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): 0 is the slot count; ts100 (Group limit): 100 is the most you can have per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): The server browser lists it under Europe from JumpRust.com - Test Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is JumpRust.com - Test Server?

The last sighting of JumpRust.com - Test Server was 12 days 11 hours ago; it is offline right now.

How does JumpRust.com - Test Server rank against other Rust servers?

Player hours over seven days put JumpRust.com - Test Server at #15,129 overall and #2,590 in Europe, in the top 70% of all ranked servers.

Reset times

What does wipe day look like on JumpRust.com - Test Server?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 1 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on JumpRust.com - Test Server?

Wipes come once a month on JumpRust.com - Test Server, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 12 days 12 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Settings

What are the rules and settings on JumpRust.com - Test Server?

No gather rate appears in the name of JumpRust.com - Test Server. 100 players is the most a group can take. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map does JumpRust.com - Test Server run?

The game generates the procedural map on JumpRust.com - Test Server, size 4,200 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: ✿ JumpRust.com EU™ FPS+.

Connect

How do I join JumpRust.com - Test Server?

The console in Rust opens with F1, and client.connect 45.8.187.65:26666 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp0
Max players 0 is the slot count.
ts100
Group limit 100 is the most you can have per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build This one runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.