localdev
Offline 45.48.132.9:28015 checked 10d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 60%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 41/ 500
- 2 135/ 100
- 3 59/ 225
- 4 19/ 700
- 5 3/ 200
- 6 5/ 1000
Quick answers
from the figures on this pageServer details
Is localdev online, and how reliable is it?
The server is down at the moment. Its last sighting was 10 days 23 hours ago: localdev. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 16 October 2026.
Which version of Rust does localdev run?
localdev runs Rust network protocol 2634 and build 167781, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is localdev located?
There is no region on localdev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 45.48.132.9:28015.
Lists
Which Rust Dashboard lists and filters include localdev?
These Rust Dashboard lists include localdev: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on localdev mean?
These are the tags localdev publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is localdev?
At the moment localdev is offline; it last showed 10 days 23 hours ago.
How does localdev rank against other Rust servers?
Ranked #13,082 on the last seven days of player hours, localdev is in the top 60% of all ranked servers.
Reset times
What is the wipe schedule on localdev?
The record holds too few of localdev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 13 days 5 hours ago.
Settings
What are the rules and settings on localdev?
You will not find a gather rate in the name of localdev. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does localdev run?
The game generates the map on localdev, which is procedural.
Connect
How do I join localdev?
The console in Rust opens with F1, and client.connect 45.48.132.9:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.