Rust Dashboard50,243 playing

Project Pulsar

Offline NA 45.45.237.89:28015 checked 4d ago

monthly wipes moddedcarbonpve

Players now

0of 40
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,414

top 69% · #1546 in NA

7-day average

0

peak –

Last wipe

17d ago

monthly schedule

Next wipe

8d 18h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

18.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 8d 18hThu 5 Nov, 19:00 UTCFW
  • 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC17d ago 0 – running 0
Tue 22 Sep, 00:45 UTC36d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3
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    45/ 100
  4. 4
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  5. 5
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  6. 6
    RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average
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Quick answers

from the figures on this page

About

Is Project Pulsar online, and how reliable is it?

Project Pulsar is not online right now, and 4 days 14 hours have passed since we last saw it. Over the last 7 full days, 59 of 168 hours were online: 35%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Project Pulsar run?

On Linux, Project Pulsar runs Rust network protocol 2634 and build 167398. Joining needs the same protocol on your side, and Steam handles that update.

Where is Project Pulsar located?

In North America, Project Pulsar lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 45.45.237.89:28015.

Tags, lists

Which Rust Dashboard lists and filters include Project Pulsar?

These Rust Dashboard lists include Project Pulsar: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Project Pulsar mean?

These are the tags Project Pulsar publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Project Pulsar?

At the moment Project Pulsar is offline; it last showed 4 days 14 hours ago. The seven-day average for this server is 0 players.

How does Project Pulsar rank against other Rust servers?

Project Pulsar holds #15,414 for player hours across seven days, #1,546 in North America, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Project Pulsar?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Project Pulsar?

The only wipe on Project Pulsar is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 17 days 4 hours ago the current world was made. A monthly wipe schedule is set out in its tags.

Settings

What are the rules and settings on Project Pulsar?

No gather rate appears in the name of Project Pulsar. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does Project Pulsar run?

Project Pulsar runs a procedural map of size 4,000 with seed 1, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join Project Pulsar?

The console in Rust opens with F1, and client.connect 45.45.237.89:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.