Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 2
0% full
Rank
top 47%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC14d ago | 2 | – | running | 1 |
| Sun 11 Oct, 18:37 UTC17d ago | 2 | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC19d ago | 2 | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC20d ago | 2 | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC23d ago | 2 | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC23d ago | 2 | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC24d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC25d ago | 2 | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC26d ago | 2 | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW26d ago | 2 | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC27d ago | 2 | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC29d ago | 2 | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC32d ago | 84 | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC38d ago | 26 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 121/ 100
- 3 183/ 225
- 4 126/ 700
- 5 19/ 200
- 6 50/ 1000
Quick answers
from the figures on this pageAbout
Is Wicked Dev online, and how reliable is it?
The server is down at the moment. Its last sighting was 6 days 2 hours ago: Wicked Dev. The last 7 full days show 25% uptime, with 42 hours up out of 168. Our records for it start on 20 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Wicked Dev run?
Wicked Dev runs Rust network protocol 2634 and build 167781, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Wicked Dev located?
No region is published by Wicked Dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 45.43.163.69:28021 is where it lives.
Tags
Which Rust Dashboard lists and filters include Wicked Dev?
These Rust Dashboard lists include Wicked Dev: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Wicked Dev mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp500 (Max players): 500 is the slot count; ts32 (Group limit): Each team holds no more than 32; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Wicked Dev as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Wicked Dev?
At the moment Wicked Dev is offline; it last showed 6 days 2 hours ago. Its seven-day average is 0 players, and it reached 2 at the highest.
How does Wicked Dev rank against other Rust servers?
Player hours over seven days put Wicked Dev at #10,507, in the top 47% of all ranked servers.
Wipe days
What does wipe day look like on Wicked Dev?
Its recent wipes averaged a peak of 2 players. On the latest wipe, 18 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on Wicked Dev?
No next wipe can be predicted for Wicked Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 14 days 22 hours ago the current world was made.
Rules
What are the rules and settings on Wicked Dev?
You will not find a gather rate in the name of Wicked Dev. 32 players is the most a group can take. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is not active.
Which map does Wicked Dev run?
The game generates the procedural map on Wicked Dev, size 2,000 with seed 2000. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Wicked Dev?
Type client.connect 45.43.163.69:28021 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://wickedrust.net/ is where its website lives.
