Rust 170 Devblog
Online 45.157.118.153:28015 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 37%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 19/ 500
- 2 130/ 100
- 3 34/ 225
- 4 13/ 700
- 5 5/ 200
- 6 1/ 1000
Quick answers
from the figures on this pageServer details
Is Rust 170 Devblog online, and how reliable is it?
Players can join Rust 170 Devblog: it is online. Its reported uptime points to a restart roughly 3 hours ago. It was online 21% of the last 2 full days, which is 10 of 48 hours. Our records for it start on 26 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Rust 170 Devblog run?
Rust 170 Devblog runs Rust network protocol 2001, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Rust 170 Devblog located?
No region tag comes from Rust 170 Devblog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 45.157.118.153:28015.
Does Rust 170 Devblog run smoothly?
The last 48 hours gave an average of 255 server fps, and it never went under 226. The world held as many as 36,565 entities, counting buildings, deployables and all the rest. At its highest, it took 539 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Rust 170 Devblog?
The Rust Dashboard lists that carry Rust 170 Devblog are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
What do the server tags on Rust 170 Devblog mean?
The browser in the game reads mp200 (Max players): It holds 200 slots; v2001 (Protocol): Your game needs to be on the same version, protocol 2001, to get in; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): The game is changed by plugins or settings; the listing is Modded; h6de18208 (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set from Rust 170 Devblog as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Rust 170 Devblog?
0 players are playing on Rust 170 Devblog right now, out of 200 slots. Over seven days the mean is 1 players and the peak is 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Rust 170 Devblog rank against other Rust servers?
Ranked #8,140 on the last seven days of player hours, Rust 170 Devblog is in the top 37% of all ranked servers.
Wipe days
What does wipe day look like on Rust 170 Devblog?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Rust 170 Devblog?
Rust 170 Devblog has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 3 hours ago the current world was made.
Settings
What are the rules and settings on Rust 170 Devblog?
No gather rate appears in the name of Rust 170 Devblog. A group limit is not listed. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The anti-cheat from Valve, VAC, is active.
Which map does Rust 170 Devblog run?
The game generates the procedural map on Rust 170 Devblog, size 4,000 with seed 170. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join Rust 170 Devblog?
The console in Rust opens with F1, and client.connect 45.157.118.153:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.