TemplarGaming - Experimental
Offline EU 45.151.44.6:28094 checked 2h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 41% · #2196 in EU
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Sun 1 Nov, 04:36 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 04:36 UTC, in 4d 3h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 3hSun 1 Nov, 04:36 UTC
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 11d 3hSun 8 Nov, 04:36 UTC
- 18d 3hSun 15 Nov, 04:36 UTC
- 25d 3hSun 22 Nov, 04:36 UTC
- 32d 3hSun 29 Nov, 04:36 UTC
- 36d 17hThu 3 Dec, 19:00 UTCFW
- 39d 3hSun 6 Dec, 04:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC23d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:57 UTC27d ago | 1 | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC35d ago | 1 | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 11/ 250
- 2 0/ 200
- 3 10/ 150
- 4 1/ 200
- 5 8/ 200
- 6 15/ 150
Quick answers
from the figures on this pageAbout
Is TemplarGaming - Experimental online, and how reliable is it?
The server is down at the moment. Its last sighting was 2 hours ago: TemplarGaming - Experimental. Its reported uptime points to a restart roughly 6 hours ago. The last 7 full days show 9% uptime, with 15 hours up out of 168. Our records for it start on 16 September 2026, when Rust Dashboard first saw it.
Which version of Rust does TemplarGaming - Experimental run?
Rust network protocol 2635 and build 168909 is running on TemplarGaming - Experimental, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is TemplarGaming - Experimental located?
In Europe, TemplarGaming - Experimental lists itself with the EU tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 45.151.44.6:28094.
Does TemplarGaming - Experimental run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 59. At its highest the count reached 81,985 entities: buildings, deployables and the rest. It drew as much as 2,439 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include TemplarGaming - Experimental?
The Rust Dashboard lists that carry TemplarGaming - Experimental are: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who runs TemplarGaming - Experimental?
TemplarGaming - Experimental and 11 other servers we track both publish a templargaming.net hostname, which points to the same operator in all likelihood.
What do the server tags on TemplarGaming - Experimental mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp200 (Max players): It holds 200 slots; ts6 (Group limit): Each team holds no more than 6; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it sits under Europe; rustmaps (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags from TemplarGaming - Experimental as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is TemplarGaming - Experimental?
The last sighting of TemplarGaming - Experimental was 2 hours ago; it is offline right now. Over seven days the mean is 0 players and the peak is 1. It was busiest at 22:00 UTC over the last 48 hours, when it averaged 1 players.
How does TemplarGaming - Experimental rank against other Rust servers?
Player hours over seven days put TemplarGaming - Experimental at #9,084 overall and #2,196 in Europe, in the top 41% of all ranked servers.
Wipe schedule
What does wipe day look like on TemplarGaming - Experimental?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on TemplarGaming - Experimental?
Its schedule cannot be confirmed from the record, which holds too few of TemplarGaming - Experimental's wipes, so the prediction follows the tag. Sunday 1 November at 04:36 UTC is when its next wipe falls due. 23 days 20 hours ago the current world was made. The tags list wipes as weekly.
Rules
What are the rules and settings on TemplarGaming - Experimental?
No gather rate appears in the name of TemplarGaming - Experimental. 6 players is the most a group can take. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does TemplarGaming - Experimental run?
Custom is the map on TemplarGaming - Experimental, size 3,500, and because the file is published you can download it here.
Join
How do I join TemplarGaming - Experimental?
The console in Rust opens with F1, and client.connect 45.151.44.6:28094 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://store.templargaming.net.