Rust Dashboard44,443 playing

Rust RP Test Server

Online 40.160.19.130:29015 checked 8m ago

vanillamoddedcarbon

Players now

Live
0of ?
In queue
0
Peak, 48 hours
1
Peak, 7 days
2
Wed 04:00Fri 02:00players each hour · 48 hours · UTC

Rank

#8,445

top 38%

7-day average

0

peak 2

Last wipe

126d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:12 UTC12d ago 1 – running 1
Fri 16 Oct, 14:15 UTC13d ago 1 – 0.9 days 1
Sun 11 Oct, 22:59 UTC18d ago 2 halved by day 2 4.6 days 0
Thu 1 Oct, 17:59 UTC FW28d ago 1 halved by day 1 10.2 days 1
Thu 17 Sep, 23:28 UTC42d ago 1 halved by day 1 13.8 days 0
Wed 16 Sep, 00:24 UTC44d ago 1 – 2 days 1
Mon 14 Sep, 02:09 UTC46d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    38/ 225
  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Rust RP Test Server online, and how reliable is it?

Right now Rust RP Test Server is running. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Rust RP Test Server run?

Rust network protocol 2635 and build 168909 is running on Rust RP Test Server, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust RP Test Server located?

No region is published by Rust RP Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 40.160.19.130:29015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rust RP Test Server?

These Rust Dashboard lists include Rust RP Test Server: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Rust RP Test Server mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon from Rust RP Test Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Rust RP Test Server?

The current count for Rust RP Test Server is 0 players. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 16:00 UTC with an average of 1 players.

How does Rust RP Test Server rank against other Rust servers?

Player hours over seven days put Rust RP Test Server at #8,445, in the top 38% of all ranked servers.

Reset times

What does wipe day look like on Rust RP Test Server?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Rust RP Test Server?

No next wipe can be predicted for Rust RP Test Server, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 126 days 11 hours ago.

Map and rules

What are the rules and settings on Rust RP Test Server?

The name of Rust RP Test Server gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.

How to join

How do I join Rust RP Test Server?

The console in Rust opens with F1, and client.connect 40.160.19.130:29015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server plays vanilla survival.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.