Rust Dashboard73,926 playing

Rust Roleplayers

Online 40.160.19.130:28015 checked 6m ago

vanillamoddedcarbon

Players now

Live
0of ?
In queue
0
Peak, 48 hours
1
Peak, 7 days
2
Tue 14:00Thu 12:00players each hour · 48 hours · UTC

Rank

#7,963

top 36%

7-day average

0

peak 2

Last wipe

20d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC25d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC29d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 149 on average
    187/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    127/ 100
  3. 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    88/ 700
  4. 4
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    25/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    28/ 1000
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average
    274/ 700

Quick answers

from the figures on this page

About

Is Rust Roleplayers online, and how reliable is it?

Players can join Rust Roleplayers: it is online. The uptime it reports puts its last restart about 4 days 13 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust Roleplayers run?

On Linux, Rust Roleplayers runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Rust Roleplayers located?

There is no region on Rust Roleplayers. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 40.160.19.130:28015.

Does Rust Roleplayers run smoothly?

Server fps averaged 60 over the last 48 hours and never dropped below 60. Buildings, deployables and everything else added up to a peak of 72,702 entities. It drew as much as 3,075 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Rust Roleplayers?

These Rust Dashboard lists include Rust Roleplayers: Rust roleplay servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Rust Roleplayers mean?

The game's server browser reads these tags from Rust Roleplayers: gmvanilla (Game mode): Vanilla survival is what runs here; mp0 (Max players): 0 is the slot count; ts200 (Group limit): Teams top out at 200; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Rust Roleplayers?

The current count for Rust Roleplayers is 0 players. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

How does Rust Roleplayers rank against other Rust servers?

Ranked #7,963 on the last seven days of player hours, Rust Roleplayers is in the top 36% of all ranked servers.

Wipe days

What does wipe day look like on Rust Roleplayers?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe came 18 hours after it began. Above half that peak until the next wipe: that held in 33% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Rust Roleplayers?

There is no next wipe to predict: Rust Roleplayers wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 20 days 15 hours ago.

Rules

What are the rules and settings on Rust Roleplayers?

No gather rate appears in the name of Rust Roleplayers. Up to 200 players can share a group. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. Valve's VAC anti-cheat runs here.

Which map does Rust Roleplayers run?

The game generates the procedural map on Rust Roleplayers, size 3,200 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

Connect

How do I join Rust Roleplayers?

The console in Rust opens with F1, and client.connect 40.160.19.130:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://www.rustroleplayers.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp0
Max players 0 is the slot count.
ts200
Group limit Teams top out at 200.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.