Rust Roleplayers
Online 40.160.19.130:28015 checked 6m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
Rank
top 36%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 19:58 UTC12d ago | 3 | – | running | 0 |
| Thu 8 Oct, 22:03 UTC20d ago | 3 | halved by day 1 | 7.9 days | 2 |
| Thu 8 Oct, 03:40 UTC21d ago | 3 | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC21d ago | 3 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:03 UTC25d ago | 7+1 queue | halved by day 1 | 4.1 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 3+1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC29d ago | 1 | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC30d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC32d ago | 1 | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC36d ago | 3 | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC37d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC45d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC46d ago | 1 | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC54d ago | 0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 187/ 500
- 2 127/ 100
- 3 88/ 700
- 4 25/ 200
- 5 28/ 1000
- 6 274/ 700
Quick answers
from the figures on this pageAbout
Is Rust Roleplayers online, and how reliable is it?
Players can join Rust Roleplayers: it is online. The uptime it reports puts its last restart about 4 days 13 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Rust Roleplayers run?
On Linux, Rust Roleplayers runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Rust Roleplayers located?
There is no region on Rust Roleplayers. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 40.160.19.130:28015.
Does Rust Roleplayers run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 60. Buildings, deployables and everything else added up to a peak of 72,702 entities. It drew as much as 3,075 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Rust Roleplayers?
These Rust Dashboard lists include Rust Roleplayers: Rust roleplay servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Roleplayers mean?
The game's server browser reads these tags from Rust Roleplayers: gmvanilla (Game mode): Vanilla survival is what runs here; mp0 (Max players): 0 is the slot count; ts200 (Group limit): Teams top out at 200; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Rust Roleplayers?
The current count for Rust Roleplayers is 0 players. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
How does Rust Roleplayers rank against other Rust servers?
Ranked #7,963 on the last seven days of player hours, Rust Roleplayers is in the top 36% of all ranked servers.
Wipe days
What does wipe day look like on Rust Roleplayers?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe came 18 hours after it began. Above half that peak until the next wipe: that held in 33% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Rust Roleplayers?
There is no next wipe to predict: Rust Roleplayers wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 20 days 15 hours ago.
Rules
What are the rules and settings on Rust Roleplayers?
No gather rate appears in the name of Rust Roleplayers. Up to 200 players can share a group. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. Valve's VAC anti-cheat runs here.
Which map does Rust Roleplayers run?
The game generates the procedural map on Rust Roleplayers, size 3,200 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
Connect
How do I join Rust Roleplayers?
The console in Rust opens with F1, and client.connect 40.160.19.130:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://www.rustroleplayers.com.