Rust Dashboard101,834 playing

CL and Angels

Online 38.22.128.234:28215 checked 6m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 20:00Thu 18:00players each hour · 48 hours · UTC

Rank

#15,289

top 69%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:41 UTC24d ago 2 – running 0
Thu 1 Oct, 19:30 UTC FW28d ago 0 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
    288/ 325
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
    377/ 425
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    930/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    49/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    971/ 1000
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
    774/ 800

Quick answers

from the figures on this page

Server

Is CL and Angels online, and how reliable is it?

Right now CL and Angels is running. Its reported uptime points to a restart roughly 5 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does CL and Angels run?

Rust network protocol 2635 and build 168909 is running on CL and Angels, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is CL and Angels located?

There is no region on CL and Angels. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 38.22.128.234:28215.

Does CL and Angels run smoothly?

Server fps averaged 234 over the last 48 hours and never dropped below 225. The world held as many as 24,969 entities, counting buildings, deployables and all the rest. It drew as much as 1,293 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include CL and Angels?

The Rust Dashboard lists that carry CL and Angels are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on CL and Angels mean?

The game's server browser reads these tags from CL and Angels: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is CL and Angels?

As things stand, 0 players are on CL and Angels, which holds 50 slots. The mean over seven days is 0 players.

How does CL and Angels rank against other Rust servers?

Player hours over seven days put CL and Angels at #15,289, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on CL and Angels?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on CL and Angels?

CL and Angels has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 24 days 19 hours ago the current world was made.

Map and rules

What are the rules and settings on CL and Angels?

The name of CL and Angels gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. The anti-cheat from Valve, VAC, is active.

Which map does CL and Angels run?

A procedural map of size 2,259 with seed 10 is what CL and Angels runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join CL and Angels?

Type client.connect 38.22.128.234:28215 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.