Rust Dashboard65,657 playing

RustFightScenario dev

Offline 37.65.175.124:28015 checked 38d ago

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,412

no region published

7-day average

0

peak –

Last wipe

52d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
    580/ 700
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
    34/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
    69/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
    304/ 400
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
    123/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
    127/ 225

Quick answers

from the figures on this page

About

Is RustFightScenario dev online, and how reliable is it?

The server is down at the moment. Its last sighting was 38 days 8 hours ago: RustFightScenario dev. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 19 September 2026.

Which version of Rust does RustFightScenario dev run?

RustFightScenario dev runs Rust network protocol 2633 and build 163207, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is RustFightScenario dev located?

No region tag comes from RustFightScenario dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 37.65.175.124:28015.

Tags

Which Rust Dashboard lists and filters include RustFightScenario dev?

These Rust Dashboard lists include RustFightScenario dev: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustFightScenario dev mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): 4 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code from RustFightScenario dev as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is RustFightScenario dev?

At the moment RustFightScenario dev is offline; it last showed 38 days 8 hours ago.

How does RustFightScenario dev rank against other Rust servers?

Player hours over seven days put RustFightScenario dev at #15,412, in the top – of all ranked servers.

Reset times

What is the wipe schedule on RustFightScenario dev?

Too few wipes are on record for RustFightScenario dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 52 days 20 hours ago.

Map and rules

What are the rules and settings on RustFightScenario dev?

No gather rate appears in the name of RustFightScenario dev. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.

Which map does RustFightScenario dev run?

The map is procedural and the game generates it on RustFightScenario dev.

How to join

How do I join RustFightScenario dev?

Type client.connect 37.65.175.124:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp4
Max players 4 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.