Waterworld
Online EU 37.26.136.61:28115 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 58% · #2434 in EU
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Tue 3 Nov, 16:19 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 16:19 UTC, in 6d 9h. Its biweekly schedule tag · low confidence
Coming wipes
- 6d 9hTue 3 Nov, 16:19 UTC
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 20d 9hTue 17 Nov, 16:19 UTC
- 34d 9hTue 1 Dec, 16:19 UTC
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:19 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 200
- 2 2/ 200
- 3 0/ 50
- 4 2/ 200
- 5 0/ 300
- 6 0/ 50
Quick answers
from the figures on this pageAbout
Is Waterworld online, and how reliable is it?
Right now Waterworld is running. The uptime it reports puts its last restart about 6 days 18 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 19 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Waterworld run?
On Windows, Waterworld runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.
Where is Waterworld located?
The EU tag is how Waterworld places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 37.26.136.61:28115.
Does Waterworld run smoothly?
Server fps averaged 57 over the last 48 hours and never dropped below 46. At its highest the count reached 49,554 entities: buildings, deployables and the rest. At its highest, it took 3,163 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Waterworld?
You'll find Waterworld on these themed lists at Rust Dashboard: Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Waterworld mean?
The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): The server browser lists it under Europe from Waterworld as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Waterworld?
As things stand, 0 players are on Waterworld, which holds 100 slots. Its seven-day average is 0 players, and it reached 1 at the highest.
How does Waterworld rank against other Rust servers?
Player hours over seven days put Waterworld at #12,937 overall and #2,434 in Europe, in the top 58% of all ranked servers.
Wipe days
What does wipe day look like on Waterworld?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on Waterworld?
The prediction follows its tag, because too few of Waterworld's wipes are on record to confirm the schedule. On Tuesday 3 November at 16:19 UTC the next wipe is due. The world it runs now dates from 7 days 14 hours ago. Its tags publish a wipe schedule of every two weeks.
Map and rules
What are the rules and settings on Waterworld?
The name of Waterworld gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.
Which map does Waterworld run?
Waterworld runs a procedural map of size 2,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Moldova_X1000.
Join
How do I join Waterworld?
Type client.connect 37.26.136.61:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.