Rust Dashboard54,666 playing

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 12m ago

biweekly wipes moddedoxidepve

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
2

0% full

Tue 00:00Wed 22:00players each hour · 48 hours · UTC

Rank

#7,777

top 35%

7-day average

0

peak 2

Last wipe

6d ago

biweekly schedule

Next wipe

7d 19h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

4.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

Coming wipes

  • 7d 19hThu 5 Nov, 19:00 UTCFW
  • 12d 10hTue 10 Nov, 10:04 UTC
  • 26d 10hTue 24 Nov, 10:04 UTC
  • 35d 19hThu 3 Dec, 19:00 UTCFW
  • 40d 10hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
    282/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average
    210/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
    129/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
    14/ 200
  5. 5
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
    19/ 100
  6. 6 55/ 250

Quick answers

from the figures on this page

About

Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS online, and how reliable is it?

Right now DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is running. The uptime it reports puts its last restart about 20 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Rust Dashboard logged it for the first time on 30 September 2026.

Which version of Rust does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?

On Windows, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS located?

There is no region on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 37.244.237.248:28015 is where it lives.

Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run smoothly?

The last 48 hours gave an average of 135 server fps, and it never went under 59. Buildings, deployables and everything else added up to a peak of 74,387 entities. Memory use peaked at 3,242 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

These Rust Dashboard lists include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What do the server tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS mean?

The game's server browser reads these tags from DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

As things stand, 0 players are on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, which holds 100 slots. Its seven-day average is 0 players, and it reached 2 at the highest.

How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS rank against other Rust servers?

Ranked #7,777 on the last seven days of player hours, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is in the top 35% of all ranked servers.

Wipe days

What does wipe day look like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 1 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Its schedule cannot be confirmed from the record, which holds too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes, so the prediction follows the tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 6 days 5 hours ago the current world was made. Wipes every two weeks, according to the schedule in its tags.

Settings

What are the rules and settings on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

No gather rate appears in the name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The group limit is 8 players, which is the game's default. pve is what it plays, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?

A procedural map of size 3,500 with seed 1525560128 is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The console in Rust opens with F1, and client.connect 37.244.237.248:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://deadrop-server.duckdns.org/ is where its website lives.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.