Rust Dashboard42,340 playing

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 10m ago

vanilla

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 02:00Thu 00:00players each hour · 48 hours · UTC

Rank

#9,190

top 41% · #2198 in EU

7-day average

0

peak 1

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
    211/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    125/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    25/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
    13/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
    25/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
    32/ 225

Quick answers

from the figures on this page

Server details

Is RedLava.World | Rust online, and how reliable is it?

RedLava.World | Rust is up and taking players now. About 3 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.

Which version of Rust does RedLava.World | Rust run?

RedLava.World | Rust runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is RedLava.World | Rust located?

In Europe, RedLava.World | Rust lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 37.221.93.134:29015.

Does RedLava.World | Rust run smoothly?

Across the last 48 hours the average was 37 fps, with a floor of 19. Buildings, deployables and everything else added up to a peak of 109,657 entities. Memory use peaked at 2,645 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include RedLava.World | Rust?

These Rust Dashboard lists include RedLava.World | Rust: Best Rust community servers, Europe's Rust servers, live and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on RedLava.World | Rust mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; EU (Europe): Europe is where the server browser puts it from RedLava.World | Rust as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is RedLava.World | Rust?

RedLava.World | Rust has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 07:00 UTC over the last 48 hours, when it averaged 1 players.

How does RedLava.World | Rust rank against other Rust servers?

Player hours over seven days put RedLava.World | Rust at #9,190 overall and #2,198 in Europe, in the top 41% of all ranked servers.

Reset times

What does wipe day look like on RedLava.World | Rust?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 20 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on RedLava.World | Rust?

There is no next wipe to predict: RedLava.World | Rust wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago the current world was made.

Map and rules

What are the rules and settings on RedLava.World | Rust?

The name of RedLava.World | Rust gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Community. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.

Which map does RedLava.World | Rust run?

A procedural map of size 4,000 with seed 1337 is what RedLava.World | Rust runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.

Join

How do I join RedLava.World | Rust?

The console in Rust opens with F1, and client.connect 37.221.93.134:29015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://rust.redlava.world/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.