Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 56%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC10d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 241/ 999
- 2 156/ 999
- 3 36/ 150
- 4 39/ 100
- 5 21/ 100
- 6 38/ 100
Quick answers
from the figures on this pageAbout
Is [TEST] RustyBoomer Build Server online, and how reliable is it?
Right now [TEST] RustyBoomer Build Server is running. The uptime it reports puts its last restart about 42 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 18 October 2026, when Rust Dashboard first saw it.
Which version of Rust does [TEST] RustyBoomer Build Server run?
Rust network protocol 2635 and build 168909 is running on [TEST] RustyBoomer Build Server, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is [TEST] RustyBoomer Build Server located?
No region tag comes from [TEST] RustyBoomer Build Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 37.187.27.58:28019.
Does [TEST] RustyBoomer Build Server run smoothly?
The last 48 hours gave an average of 240 server fps, and it never went under 240. Buildings, deployables and everything else added up to a peak of 23,717 entities. At its highest, it took 2,223 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include [TEST] RustyBoomer Build Server?
You'll find [TEST] RustyBoomer Build Server on these themed lists at Rust Dashboard: Rust build and creative servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] RustyBoomer Build Server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [TEST] RustyBoomer Build Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [TEST] RustyBoomer Build Server?
As things stand, 0 players are on [TEST] RustyBoomer Build Server, which holds 10 slots. Over seven days the mean is 0 players and the peak is 1.
How does [TEST] RustyBoomer Build Server rank against other Rust servers?
Player hours over seven days put [TEST] RustyBoomer Build Server at #12,371, in the top 56% of all ranked servers.
Wipe days
What does wipe day look like on [TEST] RustyBoomer Build Server?
The average busiest point of its recent wipes was 4 players. On the latest wipe, 31 hours passed before the crowd peaked.
What is the wipe schedule on [TEST] RustyBoomer Build Server?
Too few wipes are on record for [TEST] RustyBoomer Build Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 10 days 11 hours ago.
Rules
What are the rules and settings on [TEST] RustyBoomer Build Server?
You will not find a gather rate in the name of [TEST] RustyBoomer Build Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [TEST] RustyBoomer Build Server run?
[TEST] RustyBoomer Build Server runs a procedural map of size 4,500 with seed 508605506, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join [TEST] RustyBoomer Build Server?
Type client.connect 37.187.27.58:28019 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://rustyboomer.com.
