oxide-observation
Offline 34.32.217.132:28015 checked 43d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 43/ 500
- 2 135/ 100
- 3 48/ 225
- 4 17/ 700
- 5 1/ 200
- 6 4/ 1000
Quick answers
from the figures on this pageServer details
Is oxide-observation online, and how reliable is it?
oxide-observation is not online right now, and 43 days 1 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 16 September 2026.
Which version of Rust does oxide-observation run?
On Linux, oxide-observation runs Rust network protocol 2633 and build 163794. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is oxide-observation located?
No region tag comes from oxide-observation. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 34.32.217.132:28015.
Tags
Which Rust Dashboard lists and filters include oxide-observation?
These Rust Dashboard lists include oxide-observation: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on oxide-observation mean?
The game's server browser reads these tags from oxide-observation: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is oxide-observation?
The last sighting of oxide-observation was 43 days 1 hours ago; it is offline right now.
How does oxide-observation rank against other Rust servers?
Ranked #15,470 on the last seven days of player hours, oxide-observation is in the top – of all ranked servers.
Reset times
What is the wipe schedule on oxide-observation?
Too few wipes are on record for oxide-observation to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 43 days 1 hours ago.
Rules
What are the rules and settings on oxide-observation?
No gather rate appears in the name of oxide-observation. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does oxide-observation run?
A procedural map is what oxide-observation runs, generated by the game.
Join
How do I join oxide-observation?
Type client.connect 34.32.217.132:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.