Rust Dashboard74,886 playing

Test Server (by magic)

Offline 31.7.57.155:28015 checked 2d ago

weekly wipes moddedoxide

Players now

0of 150
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,348

top 69%

7-day average

0

peak –

Last wipe

3d ago

weekly schedule

Next wipe

3d 21h

Sun 1 Nov, 18:39 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Sunday 1 November, 18:39 UTC, in 3d 21h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Test Server (by magic) online, and how reliable is it?

We last saw Test Server (by magic) 2 days 4 hours ago. It is offline at the moment. The 1 full day before now is recorded at 0% uptime, 0 hours up out of 24. The first time Rust Dashboard recorded it was 26 October 2026.

Which version of Rust does Test Server (by magic) run?

Test Server (by magic) runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Test Server (by magic) located?

No region tag comes from Test Server (by magic). Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 31.7.57.155:28015.

Lists

Which Rust Dashboard lists and filters include Test Server (by magic)?

These Rust Dashboard lists include Test Server (by magic): Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on Test Server (by magic) mean?

The game's server browser reads these tags from Test Server (by magic): gmrust (Game mode): The game runs on standard Rust survival settings; mp150 (Max players): 150 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Test Server (by magic)?

At the moment Test Server (by magic) is offline; it last showed 2 days 4 hours ago. The mean over seven days is 0 players.

How does Test Server (by magic) rank against other Rust servers?

Player hours over seven days put Test Server (by magic) at #15,348, in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on Test Server (by magic)?

An estimate from weekly: 7 days after its last wipe gives Test Server (by magic)'s next wipe. Sunday 1 November at 18:39 UTC is when its next wipe falls due. The world now in play was generated 3 days 2 hours ago. The tags list wipes as weekly.

Rules

What are the rules and settings on Test Server (by magic)?

You will not find a gather rate in the name of Test Server (by magic). 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Test Server (by magic) run?

A procedural map is what Test Server (by magic) runs, generated by the game.

How to join

How do I join Test Server (by magic)?

The console in Rust opens with F1, and client.connect 31.7.57.155:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp150
Max players 150 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes come weekly.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.