Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
Players now
- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
1% full
Rank
top 54%
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 60/ 700
- 2 170/ 700
- 3 19/ 1000
- 4 120/ 1000
- 5 227/ 1000
- 6 402/ 1000
Quick answers
from the figures on this pageAbout
Is Evil_Test online, and how reliable is it?
We last saw Evil_Test 5 days 1 hours ago. It is offline at the moment. Over the last 4 full days, 0 of 96 hours were online: 0%. The first time Rust Dashboard recorded it was 24 October 2026.
Which version of Rust does Evil_Test run?
Evil_Test runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Evil_Test located?
There is no region on Evil_Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 31.23.230.110:28015.
Lists
Which Rust Dashboard lists and filters include Evil_Test?
The Rust Dashboard lists that carry Evil_Test are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
The game's server browser reads these tags from Evil_Test: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Evil_Test?
The last sighting of Evil_Test was 5 days 1 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 1.
How does Evil_Test rank against other Rust servers?
Ranked #12,007 on the last seven days of player hours, Evil_Test is in the top 54% of all ranked servers.
Wipe days
What is the wipe schedule on Evil_Test?
An estimate from the force wipe gives Evil_Test's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 8 days 21 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on Evil_Test?
No gather rate appears in the name of Evil_Test. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does Evil_Test run?
The game generates the procedural map on Evil_Test, size 5,250 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Evil_Test?
The console in Rust opens with F1, and client.connect 31.23.230.110:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.