Rust Dashboard81,723 playing

Moon's Fun House

Online 31.214.196.157:7917 checked 7m ago

Players now

Live
0of 55
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 16:00Thu 13:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

7d 3h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    509/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    443/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
    0/ 250
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    65/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
    0/ 250
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    26/ 250

Quick answers

from the figures on this page

About

Is Moon's Fun House online, and how reliable is it?

Moon's Fun House is up and taking players now. Its reported uptime points to a restart roughly 1 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Moon's Fun House run?

On Windows, Moon's Fun House runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Moon's Fun House located?

There is no region on Moon's Fun House. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 31.214.196.157:7917.

Does Moon's Fun House run smoothly?

Server fps averaged 83 over the last 48 hours and never dropped below 58. The world held as many as 92,665 entities, counting buildings, deployables and all the rest. At its highest, it took 2,297 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Moon's Fun House?

You'll find Moon's Fun House on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Moon's Fun House mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp55 (Max players): It holds 55 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank from Moon's Fun House as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Moon's Fun House?

Moon's Fun House has 0 of its 55 slots filled at the moment. The seven-day average for this server is 0 players.

How does Moon's Fun House rank against other Rust servers?

Ranked #15,344 on the last seven days of player hours, Moon's Fun House is in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Moon's Fun House?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Moon's Fun House?

Once a month Moon's Fun House wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 27 days 20 hours ago the current world was made.

Map and rules

What are the rules and settings on Moon's Fun House?

The name of Moon's Fun House gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.

Which map does Moon's Fun House run?

A procedural map of size 4,000 with seed 6738 is what Moon's Fun House runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Moon's Fun House?

Type client.connect 31.214.196.157:7917 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp55
Max players It holds 55 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.