Rust Dashboard45,630 playing

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 4h ago

moddedcarbon

Players now

0of 3
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 20:00Wed 04:00players each hour · 48 hours · UTC

Rank

#14,873

top 67%

7-day average

0

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    145/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average
    133/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
    172/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
    80/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    3/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
    34/ 1000

Quick answers

from the figures on this page

Server details

Is PopulaceLab (test) online, and how reliable is it?

PopulaceLab (test) is not online right now, and 4 hours have passed since we last saw it. Its reported uptime points to a restart roughly 31 hours ago. Over the last 7 full days, 30 of 168 hours were online: 18%. Rust Dashboard logged it for the first time on 17 October 2026.

Which version of Rust does PopulaceLab (test) run?

Rust network protocol 2635 and build 168909 is running on PopulaceLab (test), which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is PopulaceLab (test) located?

No region tag comes from PopulaceLab (test). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 24.8.85.119:28335.

Does PopulaceLab (test) run smoothly?

Across the last 48 hours the average was 236 fps, with a floor of 167. At its highest the count reached 130,693 entities: buildings, deployables and the rest. It drew as much as 6,988 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include PopulaceLab (test)?

The Rust Dashboard lists that carry PopulaceLab (test) are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on PopulaceLab (test) mean?

These are the tags PopulaceLab (test) publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is PopulaceLab (test)?

The last sighting of PopulaceLab (test) was 4 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 0 players.

How does PopulaceLab (test) rank against other Rust servers?

Player hours over seven days put PopulaceLab (test) at #14,873, in the top 67% of all ranked servers.

Reset times

What does wipe day look like on PopulaceLab (test)?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on PopulaceLab (test)?

No next wipe can be predicted for PopulaceLab (test), because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 35 hours ago.

Map and rules

What are the rules and settings on PopulaceLab (test)?

You will not find a gather rate in the name of PopulaceLab (test). Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map does PopulaceLab (test) run?

A procedural map of size 4,500 with seed 1530458240 is what PopulaceLab (test) runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.

Connect

How do I join PopulaceLab (test)?

The console in Rust opens with F1, and client.connect 24.8.85.119:28335 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This server plays vanilla survival.
mp3
Max players 3 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.