PopulaceLab (test)
Offline 24.8.85.119:28335 checked 4h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 67%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 145/ 500
- 2 133/ 100
- 3 172/ 225
- 4 80/ 700
- 5 3/ 200
- 6 34/ 1000
Quick answers
from the figures on this pageServer details
Is PopulaceLab (test) online, and how reliable is it?
PopulaceLab (test) is not online right now, and 4 hours have passed since we last saw it. Its reported uptime points to a restart roughly 31 hours ago. Over the last 7 full days, 30 of 168 hours were online: 18%. Rust Dashboard logged it for the first time on 17 October 2026.
Which version of Rust does PopulaceLab (test) run?
Rust network protocol 2635 and build 168909 is running on PopulaceLab (test), which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is PopulaceLab (test) located?
No region tag comes from PopulaceLab (test). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 24.8.85.119:28335.
Does PopulaceLab (test) run smoothly?
Across the last 48 hours the average was 236 fps, with a floor of 167. At its highest the count reached 130,693 entities: buildings, deployables and the rest. It drew as much as 6,988 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include PopulaceLab (test)?
The Rust Dashboard lists that carry PopulaceLab (test) are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on PopulaceLab (test) mean?
These are the tags PopulaceLab (test) publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is PopulaceLab (test)?
The last sighting of PopulaceLab (test) was 4 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 0 players.
How does PopulaceLab (test) rank against other Rust servers?
Player hours over seven days put PopulaceLab (test) at #14,873, in the top 67% of all ranked servers.
Reset times
What does wipe day look like on PopulaceLab (test)?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on PopulaceLab (test)?
No next wipe can be predicted for PopulaceLab (test), because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 35 hours ago.
Map and rules
What are the rules and settings on PopulaceLab (test)?
You will not find a gather rate in the name of PopulaceLab (test). Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map does PopulaceLab (test) run?
A procedural map of size 4,500 with seed 1530458240 is what PopulaceLab (test) runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
Connect
How do I join PopulaceLab (test)?
The console in Rust opens with F1, and client.connect 24.8.85.119:28335 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.