Rust Dashboard93,191 playing

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 44d ago

moddedoxide

Players now

0of 5
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

–

score 0

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    189/ 225
  4. 4
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  5. 5
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    170/ 700
  6. 6
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Quick answers

from the figures on this page

About

Is Project Plagued - LOCAL Flying Car v0.2 Test online, and how reliable is it?

We last saw Project Plagued - LOCAL Flying Car v0.2 Test 44 days 13 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Project Plagued - LOCAL Flying Car v0.2 Test run?

Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Project Plagued - LOCAL Flying Car v0.2 Test located?

No region tag comes from Project Plagued - LOCAL Flying Car v0.2 Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 24.45.218.201:28015.

Lists

Which Rust Dashboard lists and filters include Project Plagued - LOCAL Flying Car v0.2 Test?

You'll find Project Plagued - LOCAL Flying Car v0.2 Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?

The game's server browser reads these tags from Project Plagued - LOCAL Flying Car v0.2 Test: gmrust (Game mode): The game runs on standard Rust survival settings; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs162989 (Build): Build 162989 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Project Plagued - LOCAL Flying Car v0.2 Test?

At the moment Project Plagued - LOCAL Flying Car v0.2 Test is offline; it last showed 44 days 13 hours ago.

Wipe schedule

What is the wipe schedule on Project Plagued - LOCAL Flying Car v0.2 Test?

The record holds too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 46 days 23 hours ago the current world was made.

Settings

What are the rules and settings on Project Plagued - LOCAL Flying Car v0.2 Test?

No gather rate appears in the name of Project Plagued - LOCAL Flying Car v0.2 Test. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Join

How do I join Project Plagued - LOCAL Flying Car v0.2 Test?

Type client.connect 24.45.218.201:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp5
Max players It holds 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs162989
Build Build 162989 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.