Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 65% · #2456 in EU
7-day average
peak 1
No wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 00:01 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC15d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW28d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC44d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC45d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC46d ago | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 124/ 378
- 2 53/ 152
- 3 1/ 110
- 4 2/ 50
- 5 1/ 200
- 6 0/ 150
Quick answers
from the figures on this pageAbout
Is Complete Build System | by hionet.com online, and how reliable is it?
Right now Complete Build System | by hionet.com is running. The uptime it reports puts its last restart about 20 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Complete Build System | by hionet.com run?
Complete Build System | by hionet.com runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Complete Build System | by hionet.com located?
The EU tag is how Complete Build System | by hionet.com places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 23.81.34.186:25015 is where it lives.
Does Complete Build System | by hionet.com run smoothly?
The last 48 hours gave an average of 57 server fps, and it never went under 3. Buildings, deployables and everything else added up to a peak of 20,173 entities. Memory use peaked at 2,230 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Complete Build System | by hionet.com?
The Rust Dashboard lists that carry Complete Build System | by hionet.com are: Rust build and creative servers, Creative Rust servers, Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Complete Build System | by hionet.com mean?
These are the tags Complete Build System | by hionet.com publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^c (Creative): No gathering here; it is sandbox building, and you build what you want; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Complete Build System | by hionet.com?
Complete Build System | by hionet.com has 0 of its 10 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest. Across the last 48 hours, the peak came at 16:00 UTC with an average of 0 players.
How does Complete Build System | by hionet.com rank against other Rust servers?
Complete Build System | by hionet.com holds #14,535 for player hours across seven days, #2,456 in Europe, in the top 65% of all ranked servers.
Reset times
What is the wipe schedule on Complete Build System | by hionet.com?
Every few hours Complete Build System | by hionet.com makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.
Settings
What are the rules and settings on Complete Build System | by hionet.com?
No gather rate appears in the name of Complete Build System | by hionet.com. Groups hold up to 8 players, the default for the game. It runs build & creative, building in a sandbox, and no gathering. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does Complete Build System | by hionet.com run?
Complete Build System | by hionet.com runs a procedural map of size 4,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
Connect
How do I join Complete Build System | by hionet.com?
The console in Rust opens with F1, and client.connect 23.81.34.186:25015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://codefling.com/plugins/complete-build-system-sandbox-system.