Rust Dashboard38,014 playing

Server Has Moved!

Online 23.27.211.226:28018 checked 13m ago

moddedcarbon

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Tue 03:00Thu 01:00players each hour · 48 hours · UTC

Rank

#15,353

top 69%

7-day average

0

peak –

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC21d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC23d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC28d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 155 on average
    28/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    130/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    29/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    13/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    3/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    2/ 1000

Quick answers

from the figures on this page

About

Is Server Has Moved! online, and how reliable is it?

Right now Server Has Moved! is running. Its reported uptime points to a restart roughly 14 days 16 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Server Has Moved! run?

Server Has Moved! runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Server Has Moved! located?

No region tag comes from Server Has Moved!. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 23.27.211.226:28018.

Does Server Has Moved! run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 30. Buildings, deployables and everything else added up to a peak of 8,347 entities. Memory use peaked at 2,559 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Server Has Moved!?

You'll find Server Has Moved! on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Server Has Moved! mean?

These are the tags Server Has Moved! publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Server Has Moved!?

The current count for Server Has Moved! is 0 players. The mean over seven days is 0 players.

How does Server Has Moved! rank against other Rust servers?

Player hours over seven days put Server Has Moved! at #15,353, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on Server Has Moved!?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe the crowd peaked, with 1 waiting in the queue. The crowd held above half that peak until the next wipe in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Server Has Moved!?

No next wipe can be predicted for Server Has Moved!, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 25 days 16 hours ago the current world was made.

Rules

What are the rules and settings on Server Has Moved!?

No gather rate appears in the name of Server Has Moved!. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Server Has Moved! run?

A procedural map of size 4,000 with seed 2098159377 is what Server Has Moved! runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.

Connect

How do I join Server Has Moved!?

Type client.connect 23.27.211.226:28018 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players It holds 0 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.