Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC21d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC23d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC28d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 28/ 500
- 2 130/ 100
- 3 29/ 225
- 4 13/ 700
- 5 3/ 200
- 6 2/ 1000
Quick answers
from the figures on this pageAbout
Is Server Has Moved! online, and how reliable is it?
Right now Server Has Moved! is running. Its reported uptime points to a restart roughly 14 days 16 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Server Has Moved! run?
Server Has Moved! runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Server Has Moved! located?
No region tag comes from Server Has Moved!. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 23.27.211.226:28018.
Does Server Has Moved! run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. Buildings, deployables and everything else added up to a peak of 8,347 entities. Memory use peaked at 2,559 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Server Has Moved!?
You'll find Server Has Moved! on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Server Has Moved! mean?
These are the tags Server Has Moved! publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Server Has Moved!?
The current count for Server Has Moved! is 0 players. The mean over seven days is 0 players.
How does Server Has Moved! rank against other Rust servers?
Player hours over seven days put Server Has Moved! at #15,353, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on Server Has Moved!?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe the crowd peaked, with 1 waiting in the queue. The crowd held above half that peak until the next wipe in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Server Has Moved!?
No next wipe can be predicted for Server Has Moved!, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 25 days 16 hours ago the current world was made.
Rules
What are the rules and settings on Server Has Moved!?
No gather rate appears in the name of Server Has Moved!. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Server Has Moved! run?
A procedural map of size 4,000 with seed 2098159377 is what Server Has Moved! runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
Connect
How do I join Server Has Moved!?
Type client.connect 23.27.211.226:28018 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/koalakopters.
