Rust Dashboard52,970 playing

Rust Map Model - Local Validation

Offline 23.234.69.196:28115 checked 11d ago

moddedoxide

Players now

1of 4
Full
25%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

25% full

Rank

#13,005

top 60%

7-day average

0

peak –

Last wipe

12d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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    192/ 225
  4. 4
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    72/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Rust Map Model - Local Validation online, and how reliable is it?

Rust Map Model - Local Validation is not online right now, and 11 days 22 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 16 October 2026.

Which version of Rust does Rust Map Model - Local Validation run?

On Windows, Rust Map Model - Local Validation runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is Rust Map Model - Local Validation located?

No region tag comes from Rust Map Model - Local Validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 23.234.69.196:28115.

Tags, lists

Which Rust Dashboard lists and filters include Rust Map Model - Local Validation?

You'll find Rust Map Model - Local Validation on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust Map Model - Local Validation mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Rust Map Model - Local Validation as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Rust Map Model - Local Validation?

The last sighting of Rust Map Model - Local Validation was 11 days 22 hours ago; it is offline right now.

How does Rust Map Model - Local Validation rank against other Rust servers?

Ranked #13,005 on the last seven days of player hours, Rust Map Model - Local Validation is in the top 60% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Map Model - Local Validation?

Too few wipes are on record for Rust Map Model - Local Validation to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 12 days 11 hours ago.

Map and rules

What are the rules and settings on Rust Map Model - Local Validation?

You will not find a gather rate in the name of Rust Map Model - Local Validation. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does Rust Map Model - Local Validation run?

The map is procedural and the game generates it on Rust Map Model - Local Validation.

Connect

How do I join Rust Map Model - Local Validation?

Type client.connect 23.234.69.196:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp4
Max players The server has 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.