Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 7
1% full
Rank
top 15%
7-day average
peak 7
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:08 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 13/ 200
- 2 0/ 50
- 3 4/ 200
- 4 0/ 30
- 5 2/ 100
- 6 3/ 100
Quick answers
from the figures on this pageAbout
Is Reforged Build Server | Production Rules online, and how reliable is it?
Reforged Build Server | Production Rules is up and taking players now. Its reported uptime points to a restart roughly 2 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Reforged Build Server | Production Rules run?
Reforged Build Server | Production Rules runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Reforged Build Server | Production Rules located?
There is no region on Reforged Build Server | Production Rules. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 23.108.66.125:28019 is where it lives.
Does Reforged Build Server | Production Rules run smoothly?
Server fps averaged 120 over the last 48 hours and never dropped below 119. Buildings, deployables and everything else added up to a peak of 62,336 entities. It drew as much as 4,261 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Reforged Build Server | Production Rules?
These Rust Dashboard lists include Reforged Build Server | Production Rules: Rust build and creative servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Reforged Build Server | Production Rules mean?
The game's server browser reads these tags from Reforged Build Server | Production Rules: gmrust (Game mode): Standard Rust survival is the game mode; mp75 (Max players): The server has 75 slots; ts6 (Group limit): 6 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^k (Build server): You can design bases and practise them; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Reforged Build Server | Production Rules?
As things stand, 1 players are on Reforged Build Server | Production Rules, which holds 75 slots. Over seven days the mean is 1 players and the peak is 7. Across the last 48 hours, the peak came at 00:00 UTC with an average of 6 players.
How does Reforged Build Server | Production Rules rank against other Rust servers?
Ranked #3,279 on the last seven days of player hours, Reforged Build Server | Production Rules is in the top 15% of all ranked servers.
Wipe days
What does wipe day look like on Reforged Build Server | Production Rules?
Its recent wipes averaged a peak of 3 players. On the latest wipe, 3 hours passed before the crowd peaked.
What is the wipe schedule on Reforged Build Server | Production Rules?
Once a month Reforged Build Server | Production Rules wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 27 days 17 hours ago. The tags carry a wipe schedule of once a month.
Settings
What are the rules and settings on Reforged Build Server | Production Rules?
No gather rate appears in the name of Reforged Build Server | Production Rules. 6 players is the most a group can take. It runs build & creative, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Reforged Build Server | Production Rules run?
A procedural map of size 5,650 with seed 1337 is what Reforged Build Server | Production Rules runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
How to join
How do I join Reforged Build Server | Production Rules?
The console in Rust opens with F1, and client.connect 23.108.66.125:28019 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://reforgerust.com/.
