RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 14m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 51% · #441 in EA
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 26/ 200
- 2 0/ ?
- 3 4/ 69
- 4 1/ 100
- 5 2/ 50
- 6 0/ 100
Quick answers
from the figures on this pageServer
Is RnC 2 | Experimental online, and how reliable is it?
Players can join RnC 2 | Experimental: it is online. The uptime it reports puts its last restart about 10 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 October 2026, when Rust Dashboard first saw it.
Which version of Rust does RnC 2 | Experimental run?
RnC 2 | Experimental runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is RnC 2 | Experimental located?
The EA tag is how RnC 2 | Experimental places itself in Asia. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 23.106.54.134:28025.
Does RnC 2 | Experimental run smoothly?
The last 48 hours gave an average of 104 server fps, and it never went under 2. The world held as many as 69,469 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,926 MB. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include RnC 2 | Experimental?
You'll find RnC 2 | Experimental on these themed lists at Rust Dashboard: Rust roleplay servers, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on RnC 2 | Experimental mean?
These are the tags RnC 2 | Experimental publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp30 (Max players): 30 is the slot count; ts10 (Group limit): Each team holds no more than 10; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks brings a wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EA (East Asia): The server browser lists it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is RnC 2 | Experimental?
0 players are playing on RnC 2 | Experimental right now, out of 30 slots. Its seven-day average is 0 players, and it reached 1 at the highest.
How does RnC 2 | Experimental rank against other Rust servers?
RnC 2 | Experimental holds #11,399 for player hours across seven days, #441 in Asia, in the top 51% of all ranked servers.
Reset times
What is the wipe schedule on RnC 2 | Experimental?
Estimating from the force wipe gives the next wipe for RnC 2 | Experimental. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 16 days 7 hours ago. Its tags publish a wipe schedule of every two weeks.
Map and rules
What are the rules and settings on RnC 2 | Experimental?
You will not find a gather rate in the name of RnC 2 | Experimental. 10 players is the most a group can take. It runs roleplay, roleplay rules, towns and jobs. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does RnC 2 | Experimental run?
RnC 2 | Experimental runs a procedural map of size 3,500 with seed 6480561, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join RnC 2 | Experimental?
Type client.connect 23.106.54.134:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/hTzDrZTVab.