MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 130/ 100
- 3 189/ 225
- 4 31/ 200
- 5 170/ 700
- 6 59/ 1000
Quick answers
from the figures on this pageServer details
Is MoonRust [261 Devblog] online, and how reliable is it?
We last saw MoonRust [261 Devblog] 22 days 4 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 30 September 2026.
Which version of Rust does MoonRust [261 Devblog] run?
MoonRust [261 Devblog] runs Rust network protocol 2332, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is MoonRust [261 Devblog] located?
No region is published by MoonRust [261 Devblog]. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 217.87.231.46:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include MoonRust [261 Devblog]?
The Rust Dashboard lists that carry MoonRust [261 Devblog] are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded.
What do the server tags on MoonRust [261 Devblog] mean?
The game's server browser reads these tags from MoonRust [261 Devblog]: gmrust (Game mode): Standard Rust survival is the game mode; mp25 (Max players): 25 is the slot count; v2332 (Protocol): Your game needs to be on the same version, protocol 2332, to get in; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): Modded is where it sits: plugins or settings change how the game plays; h955eb6e7 (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is MoonRust [261 Devblog]?
At the moment MoonRust [261 Devblog] is offline; it last showed 22 days 4 hours ago.
How does MoonRust [261 Devblog] rank against other Rust servers?
Player hours over seven days put MoonRust [261 Devblog] at #15,962, in the top 71% of all ranked servers.
Wipe days
What does wipe day look like on MoonRust [261 Devblog]?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on MoonRust [261 Devblog]?
No next wipe can be predicted for MoonRust [261 Devblog], because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 24 days 7 hours ago.
Map and rules
What are the rules and settings on MoonRust [261 Devblog]?
No gather rate appears in the name of MoonRust [261 Devblog]. A group limit is not listed. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Valve's VAC anti-cheat runs here.
Which map does MoonRust [261 Devblog] run?
A procedural map is what MoonRust [261 Devblog] runs, generated by the game.
Join
How do I join MoonRust [261 Devblog]?
Type client.connect 217.87.231.46:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.