Rip_Was Test Server
Offline 217.235.33.249:28015 checked 41d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 47/ 500
- 2 134/ 100
- 3 44/ 225
- 4 51/ 700
- 5 8/ 200
- 6 6/ 1000
Quick answers
from the figures on this pageAbout
Is Rip_Was Test Server online, and how reliable is it?
Rip_Was Test Server is not online right now, and 41 days 4 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Rip_Was Test Server run?
On Windows, Rip_Was Test Server runs Rust network protocol 2633 and build 163207. You need the same protocol as the server to join. Steam updates your game for you.
Where is Rip_Was Test Server located?
No region tag comes from Rip_Was Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 217.235.33.249:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Rip_Was Test Server?
You'll find Rip_Was Test Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rip_Was Test Server mean?
The game's server browser reads these tags from Rip_Was Test Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): This one runs game build 163207; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Rip_Was Test Server?
At the moment Rip_Was Test Server is offline; it last showed 41 days 4 hours ago.
How does Rip_Was Test Server rank against other Rust servers?
Ranked #13,264 on the last seven days of player hours, Rip_Was Test Server is in the top – of all ranked servers.
Wipe schedule
What is the wipe schedule on Rip_Was Test Server?
Too few wipes are on record for Rip_Was Test Server to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 50 days 8 hours ago.
Settings
What are the rules and settings on Rip_Was Test Server?
The name of Rip_Was Test Server gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Rip_Was Test Server run?
The map is procedural and the game generates it on Rip_Was Test Server.
How to join
How do I join Rip_Was Test Server?
Type client.connect 217.235.33.249:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.