Rust Dashboard47,661 playing

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 10d ago

moddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,256

top 69%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC11d ago 1 – running 1
Sat 17 Oct, 16:45 UTC11d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC12d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC13d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC26d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW27d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC28d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 156 on average
    4/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    129/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    50/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    38/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    6/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    5/ 1000

Quick answers

from the figures on this page

About

Is [TEST] Dev Server online, and how reliable is it?

[TEST] Dev Server is not online right now, and 10 days 4 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 30 September 2026.

Which version of Rust does [TEST] Dev Server run?

On Linux, [TEST] Dev Server runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is [TEST] Dev Server located?

No region tag comes from [TEST] Dev Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 217.154.121.4:28015.

Tags

Which Rust Dashboard lists and filters include [TEST] Dev Server?

The Rust Dashboard lists that carry [TEST] Dev Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Dev Server mean?

These are the tags [TEST] Dev Server publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is [TEST] Dev Server?

The last sighting of [TEST] Dev Server was 10 days 4 hours ago; it is offline right now.

How does [TEST] Dev Server rank against other Rust servers?

Player hours over seven days put [TEST] Dev Server at #15,256, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on [TEST] Dev Server?

Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on [TEST] Dev Server?

No next wipe can be predicted for [TEST] Dev Server, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 11 days 1 hours ago.

Rules

What are the rules and settings on [TEST] Dev Server?

The name of [TEST] Dev Server gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.

How to join

How do I join [TEST] Dev Server?

Type client.connect 217.154.121.4:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players 50 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.