TroubleChute
Offline 217.142.31.109:28015 checked 39d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 169/ 500
- 2 128/ 100
- 3 81/ 700
- 4 23/ 200
- 5 25/ 1000
- 6 265/ 700
Quick answers
from the figures on this pageServer details
Is TroubleChute online, and how reliable is it?
TroubleChute is not online right now, and 39 days 19 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 19 September 2026.
Which version of Rust does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is TroubleChute located?
No region is published by TroubleChute. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 217.142.31.109:28015.
Tags
Which Rust Dashboard lists and filters include TroubleChute?
These Rust Dashboard lists include TroubleChute: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): This one runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is TroubleChute?
At the moment TroubleChute is offline; it last showed 39 days 19 hours ago.
How does TroubleChute rank against other Rust servers?
Ranked #13,247 on the last seven days of player hours, TroubleChute is in the top – of all ranked servers.
Reset times
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 43 days 4 hours ago.
Map and rules
What are the rules and settings on TroubleChute?
The name of TroubleChute gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does TroubleChute run?
The game generates the map on TroubleChute, which is procedural.
Join
How do I join TroubleChute?
The console in Rust opens with F1, and client.connect 217.142.31.109:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.