Rust Dashboard93,384 playing

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 11m ago

2x biweekly wipes vanillamoddedoxide

Players now

Live
1of 200
Full
0%
In queue
0
Peak, 48 hours
3
Peak, 7 days
3

0% full

Tue 16:00Thu 14:00players each hour · 48 hours · UTC

Rank

#4,441

top 20%

7-day average

0

peak 3

Last wipe

13d ago

biweekly schedule

Next wipe

3h

Thu 29 Oct, 19:08 UTC

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 3h. Its biweekly schedule tag · low confidence

13.9 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3.5

Coming wipes

  • 3hThu 29 Oct, 19:08 UTC
  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 14d 3hThu 12 Nov, 19:08 UTC
  • 28d 3hThu 26 Nov, 19:08 UTC
  • 35d 3hThu 3 Dec, 19:00 UTCFW
  • 42d 3hThu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    74/ 100
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    29/ 200
  3. 3
    PROSTOJ #6 | Ресурсы x2 | Компоненты x1EU · groups of 8+ · 2x · biweekly · 49 on average
    12/ 200
  4. 4
    Magic Rust #22 — Vanilla 2x (Biweekly) | PyccкийEU · groups of 150+ · 2x · biweekly · 39 on average
    10/ 200
  5. 5
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    19/ 200
  6. 6
    РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2xEU · groups of 300+ · 2x · biweekly · 31 on average
    575/ 600

Quick answers

from the figures on this page

Server

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is up and taking players now. The uptime it reports puts its last restart about 14 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

Rust network protocol 2635 and build 168909 is running on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, but no region tag is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 217.114.180.19:28015.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

Across the last 48 hours the average was 199 fps, with a floor of 169. At its highest the count reached 154,485 entities: buildings, deployables and the rest. Memory use peaked at 4,786 MB. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These Rust Dashboard lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust servers, shown live, Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

1 players are playing on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now, out of 200 slots. Its seven-day average is 0 players, and it reached 3 at the highest. Across the last 48 hours, the peak came at 16:00 UTC with an average of 2 players.

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?

Ranked #4,441 on the last seven days of player hours, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is in the top 20% of all ranked servers.

Wipe days

What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

At their busiest, its recent wipes drew 4 players on average. On the latest wipe, 47 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 3.5.

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Too few wipes are on record for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits to confirm its schedule, so the tag sets the prediction. Thursday 29 October at 19:08 UTC is when its next wipe falls due. The world it runs now dates from 13 days 20 hours ago. Its tags publish a wipe schedule of every two weeks.

Map and rules

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

A gather rate of 2x appears in the name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. Valve's VAC anti-cheat runs here.

Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

The game generates the procedural map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, size 4,900 with seed 1739618184. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The console in Rust opens with F1, and client.connect 217.114.180.19:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The server has 200 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.