Rust Dashboard94,751 playing

AZPZ Rust

Online 216.68.127.110:28015 checked 12m ago

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 16:00Thu 14:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

6d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

37.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC6d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    448/ 500
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    454/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
    984/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    67/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
    998/ 1000
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    22/ 250

Quick answers

from the figures on this page

Server details

Is AZPZ Rust online, and how reliable is it?

Players can join AZPZ Rust: it is online. Its reported uptime points to a restart roughly 6 days 1 hours ago. The last 7 full days show 78% uptime, with 131 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does AZPZ Rust run?

Rust network protocol 2635 and build 168909 is running on AZPZ Rust, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is AZPZ Rust located?

No region is published by AZPZ Rust. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 216.68.127.110:28015.

Does AZPZ Rust run smoothly?

Across the last 48 hours the average was 84 fps, with a floor of 52. The world held as many as 142,792 entities, counting buildings, deployables and all the rest. At its highest, it took 4,726 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include AZPZ Rust?

You'll find AZPZ Rust on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on AZPZ Rust mean?

The game's server browser reads these tags from AZPZ Rust: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is AZPZ Rust?

As things stand, 0 players are on AZPZ Rust, which holds 10 slots. Its average over the last seven days comes to 0 players.

How does AZPZ Rust rank against other Rust servers?

Ranked #15,344 on the last seven days of player hours, AZPZ Rust is in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on AZPZ Rust?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on AZPZ Rust?

AZPZ Rust has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 6 days 3 hours ago.

Settings

What are the rules and settings on AZPZ Rust?

No gather rate appears in the name of AZPZ Rust. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Which map does AZPZ Rust run?

The game generates the procedural map on AZPZ Rust, size 5,000 with seed 6942069. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join AZPZ Rust?

The console in Rust opens with F1, and client.connect 216.68.127.110:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.