Rust Dashboard103,852 playing

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 8m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 19:00Thu 17:00players each hour · 48 hours · UTC

Rank

#7,740

top 35%

7-day average

0

peak 2

Last wipe

4d ago

no schedule published

Next wipe

13h

Fri 30 Oct, 08:37 UTC

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0510152019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 13h. Every 5 days 8 hours · medium confidence

2.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2.5

Coming wipes

  • 13hFri 30 Oct, 08:37 UTC
  • 5d 21hWed 4 Nov, 16:19 UTC
  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 11d 5hTue 10 Nov, 00:01 UTC
  • 16d 12hSun 15 Nov, 07:43 UTC
  • 21d 20hFri 20 Nov, 15:24 UTC
  • 27d 4hWed 25 Nov, 23:06 UTC
  • 32d 12hTue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC4d ago 2 – running 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC21d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC28d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC33d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    120/ 500
  2. 2
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    120/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    197/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    75/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
    228/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
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Quick answers

from the figures on this page

Server

Is Zombie Land - TEST 1 online, and how reliable is it?

Players can join Zombie Land - TEST 1: it is online. About 7 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Zombie Land - TEST 1 run?

Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Zombie Land - TEST 1 located?

No region tag comes from Zombie Land - TEST 1, and its region code is us4. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 216.39.241.162:28025.

Does Zombie Land - TEST 1 run smoothly?

Across the last 48 hours the average was 20 fps, with a floor of 20. Buildings, deployables and everything else added up to a peak of 115,738 entities. At its highest, it took 4,283 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Zombie Land - TEST 1?

You'll find Zombie Land - TEST 1 on these themed lists at Rust Dashboard: Rust servers with zombies in the name and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Who runs Zombie Land - TEST 1?

Zombie Land - TEST 1 and 2 other servers we track both publish a zombieland.io hostname, which points to the same operator in all likelihood.

What do the server tags on Zombie Land - TEST 1 mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts14 (Group limit): Each team holds no more than 14; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): This one carries the region code us4; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Zombie Land - TEST 1 as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Zombie Land - TEST 1?

Zombie Land - TEST 1 has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does Zombie Land - TEST 1 rank against other Rust servers?

Player hours over seven days put Zombie Land - TEST 1 at #7,740, in the top 35% of all ranked servers.

Reset times

What does wipe day look like on Zombie Land - TEST 1?

Its recent wipes averaged a peak of 1 players. 1 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 2.5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

About every 2.8 days is how often Zombie Land - TEST 1 has wiped recently. On Friday 30 October at 08:37 UTC the next wipe is due. 4 days 15 hours ago the current world was made.

Rules

What are the rules and settings on Zombie Land - TEST 1?

No gather rate appears in the name of Zombie Land - TEST 1. 14 players is the most a group can take. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Zombie Land - TEST 1 run?

Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

Connect

How do I join Zombie Land - TEST 1?

The console in Rust opens with F1, and client.connect 216.39.241.162:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. http://Zombieland.io is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts14
Group limit Each team holds no more than 14.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus4
Region code This one carries the region code us4.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.