RustEZ Dev
Online 216.39.240.123:29013 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 64%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC27d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 4/ 200
- 2 3/ 50
- 3 1/ 30
- 4 1/ 200
- 5 1/ 200
- 6 0/ 30
Quick answers
from the figures on this pageServer
Is RustEZ Dev online, and how reliable is it?
Right now RustEZ Dev is running. About 7 days 10 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RustEZ Dev run?
RustEZ Dev runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is RustEZ Dev located?
No region is published by RustEZ Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 216.39.240.123:29013.
Does RustEZ Dev run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. At its highest the count reached 51,290 entities: buildings, deployables and the rest. At its highest, it took 4,279 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include RustEZ Dev?
You'll find RustEZ Dev on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustEZ Dev mean?
The game's server browser reads these tags from RustEZ Dev: gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^c (Creative): Build freely in sandbox style, with no gathering at all; ^k (Build server): You can design bases and practise them; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is RustEZ Dev?
0 players are playing on RustEZ Dev right now, out of 100 slots. Over seven days the mean is 0 players and the peak is 1. It was busiest at 12:00 UTC over the last 48 hours, when it averaged 0 players.
How does RustEZ Dev rank against other Rust servers?
Ranked #14,244 on the last seven days of player hours, RustEZ Dev is in the top 64% of all ranked servers.
Wipe schedule
What does wipe day look like on RustEZ Dev?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on RustEZ Dev?
No next wipe can be predicted for RustEZ Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 8 days 9 hours ago.
Rules
What are the rules and settings on RustEZ Dev?
No gather rate appears in the name of RustEZ Dev. Groups hold up to 8 players, the default for the game. build & creative is the mode here, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map does RustEZ Dev run?
A procedural map of size 3,000 with seed 698477907 is what RustEZ Dev runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join RustEZ Dev?
The console in Rust opens with F1, and client.connect 216.39.240.123:29013 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://rustez.com.