Rust Dashboard50,509 playing

pllm-test-0

Offline 216.243.220.242:28015 checked 16d ago

moddedcarbon

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,427

top 71%

7-day average

0

peak –

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    121/ 500
  2. 2
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    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    186/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    58/ 700
  5. 5
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    6/ 200
  6. 6
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    23/ 1000

Quick answers

from the figures on this page

Server details

Is pllm-test-0 online, and how reliable is it?

The server is down at the moment. Its last sighting was 16 days 8 hours ago: pllm-test-0. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 12 October 2026.

Which version of Rust does pllm-test-0 run?

Rust network protocol 2634 and build 167584 is running on pllm-test-0, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is pllm-test-0 located?

There is no region on pllm-test-0. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 216.243.220.242:28015.

Tags

Which Rust Dashboard lists and filters include pllm-test-0?

The Rust Dashboard lists that carry pllm-test-0 are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on pllm-test-0 mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): 4 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): This one runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server from pllm-test-0 as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is pllm-test-0?

The last sighting of pllm-test-0 was 16 days 8 hours ago; it is offline right now.

How does pllm-test-0 rank against other Rust servers?

Player hours over seven days put pllm-test-0 at #15,427, in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on pllm-test-0?

pllm-test-0 has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 16 days 9 hours ago the current world was made.

Map and rules

What are the rules and settings on pllm-test-0?

You will not find a gather rate in the name of pllm-test-0. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.

Which map does pllm-test-0 run?

The map is procedural and the game generates it on pllm-test-0.

Join

How do I join pllm-test-0?

Type client.connect 216.243.220.242:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp4
Max players 4 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167584
Build This one runs game build 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.