Rust Dashboard102,212 playing

Development Test Server

Offline 216.225.150.192:27020 checked 26d ago

monthly wipes vanillamoddedoxide

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,958

top 70%

7-day average

0

peak –

Last wipe

26d ago

monthly schedule

Next wipe

7d 1h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

9.6 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:13 UTC26d ago 0 – running 0
Wed 23 Sep, 08:32 UTC36d ago 1 halved by day 1 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    96/ 700
  2. 2
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    234/ 700
  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Development Test Server online, and how reliable is it?

We last saw Development Test Server 26 days 17 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Development Test Server run?

Development Test Server runs Rust network protocol 2634 and build 166652, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Development Test Server located?

No region is published by Development Test Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 216.225.150.192:27020.

Tags, lists

Which Rust Dashboard lists and filters include Development Test Server?

The Rust Dashboard lists that carry Development Test Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Development Test Server mean?

These are the tags Development Test Server publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Development Test Server?

At the moment Development Test Server is offline; it last showed 26 days 17 hours ago.

How does Development Test Server rank against other Rust servers?

Ranked #15,958 on the last seven days of player hours, Development Test Server is in the top 70% of all ranked servers.

Reset times

What does wipe day look like on Development Test Server?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Development Test Server?

Wipes come once a month on Development Test Server, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 26 days 19 hours ago the current world was made. A monthly wipe schedule is set out in its tags.

Settings

What are the rules and settings on Development Test Server?

You will not find a gather rate in the name of Development Test Server. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.

Which map does Development Test Server run?

The game generates the procedural map on Development Test Server, size 4,000 with seed 560908955. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Development Test Server?

The console in Rust opens with F1, and client.connect 216.225.150.192:27020 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build This one runs game build 166652.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.