Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 67%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 179/ 500
- 2 121/ 100
- 3 86/ 700
- 4 22/ 200
- 5 26/ 1000
- 6 268/ 700
Quick answers
from the figures on this pageServer
Is Server_216_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 36 days 20 hours ago: Server_216_DevBlog. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 22 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Server_216_DevBlog run?
Server_216_DevBlog runs Rust network protocol 2180, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_216_DevBlog located?
No region tag comes from Server_216_DevBlog. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 213.5.195.22:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include Server_216_DevBlog?
You'll find Server_216_DevBlog on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
The game's server browser reads these tags from Server_216_DevBlog: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; v2180 (Protocol): The game protocol is 2180; your build has to match it to join; oxide (Oxide): This server runs Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings; the listing is Modded; hdf93daba (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Server_216_DevBlog?
At the moment Server_216_DevBlog is offline; it last showed 36 days 20 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
Ranked #15,460 on the last seven days of player hours, Server_216_DevBlog is in the top 67% of all ranked servers.
Reset times
What is the wipe schedule on Server_216_DevBlog?
Too few wipes are on record for Server_216_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 36 days 20 hours ago.
Map and rules
What are the rules and settings on Server_216_DevBlog?
The name of Server_216_DevBlog gives no gather rate. A group limit is not listed. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The anti-cheat from Valve, VAC, is not active.
Which map does Server_216_DevBlog run?
The game generates the map on Server_216_DevBlog, which is procedural.
Join
How do I join Server_216_DevBlog?
The console in Rust opens with F1, and client.connect 213.5.195.22:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.