Rust Dashboard93,384 playing

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#14,087

top 61%

7-day average

0

peak –

Last wipe

33d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    470/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    440/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
    984/ 250
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    62/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
    983/ 250
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    23/ 250

Quick answers

from the figures on this page

Server details

Is DeepSea Algorithm Test online, and how reliable is it?

The server is down at the moment. Its last sighting was 33 days 17 hours ago: DeepSea Algorithm Test. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 25 September 2026, when Rust Dashboard first saw it.

Which version of Rust does DeepSea Algorithm Test run?

On Windows, DeepSea Algorithm Test runs Rust network protocol 2633 and build 165217. Joining needs the same protocol on your side, and Steam handles that update.

Where is DeepSea Algorithm Test located?

There is no region on DeepSea Algorithm Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 213.34.226.146:28015 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include DeepSea Algorithm Test?

The Rust Dashboard lists that carry DeepSea Algorithm Test are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on DeepSea Algorithm Test mean?

These are the tags DeepSea Algorithm Test publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is DeepSea Algorithm Test?

At the moment DeepSea Algorithm Test is offline; it last showed 33 days 17 hours ago.

How does DeepSea Algorithm Test rank against other Rust servers?

Ranked #14,087 on the last seven days of player hours, DeepSea Algorithm Test is in the top 61% of all ranked servers.

Reset times

What is the wipe schedule on DeepSea Algorithm Test?

Too few wipes are on record for DeepSea Algorithm Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 33 days 19 hours ago the current world was made.

Settings

What are the rules and settings on DeepSea Algorithm Test?

The name of DeepSea Algorithm Test gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does DeepSea Algorithm Test run?

The map is procedural and the game generates it on DeepSea Algorithm Test.

Join

How do I join DeepSea Algorithm Test?

The console in Rust opens with F1, and client.connect 213.34.226.146:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.