Rust Dashboard48,116 playing

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,310

top 70%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 463 on average
    130/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average
    153/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    303/ 275
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
    11/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 264 on average
    304/ 300
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average
    584/ 575

Quick answers

from the figures on this page

Server details

Is RustMapEdit map test (not for play) online, and how reliable is it?

We last saw RustMapEdit map test (not for play) 10 days 22 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 15 October 2026.

Which version of Rust does RustMapEdit map test (not for play) run?

On Linux, RustMapEdit map test (not for play) runs Rust network protocol 2634 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustMapEdit map test (not for play) located?

There is no region on RustMapEdit map test (not for play). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 213.246.39.157:27116.

Lists

Which Rust Dashboard lists and filters include RustMapEdit map test (not for play)?

These Rust Dashboard lists include RustMapEdit map test (not for play): Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustMapEdit map test (not for play) mean?

These are the tags RustMapEdit map test (not for play) publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is RustMapEdit map test (not for play)?

At the moment RustMapEdit map test (not for play) is offline; it last showed 10 days 22 hours ago.

How does RustMapEdit map test (not for play) rank against other Rust servers?

Player hours over seven days put RustMapEdit map test (not for play) at #15,310, in the top 70% of all ranked servers.

Wipe schedule

What does wipe day look like on RustMapEdit map test (not for play)?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on RustMapEdit map test (not for play)?

Too few wipes are on record for RustMapEdit map test (not for play) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 11 days ago.

Map and rules

What are the rules and settings on RustMapEdit map test (not for play)?

The name of RustMapEdit map test (not for play) gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. Valve's VAC anti-cheat runs here.

Which map does RustMapEdit map test (not for play) run?

The game generates the procedural map on RustMapEdit map test (not for play), size 3,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.

How to join

How do I join RustMapEdit map test (not for play)?

Type client.connect 213.246.39.157:27116 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp2
Max players It holds 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.